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Devlog
V0.2.18d - Critical Fixes + Future Plans
July 27, 2026
by
jonsprojects
Hello hello! First off, realised a really, really bad crash and fixed it, I've been on holiday recently so I've only got back round to working on the game today. Sorry that went unfixed for a bit, but...
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V0.2.18b - Arena Decoration + Gamefeel
July 22, 2026
by
jonsprojects
Hello hello! Hope everyone's enjoying the game, I have been, at least. I've been doing quite a lot of marketing for the game as late, something I don't particularly enjoy doing, to be honest, and I'm...
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V0.2.18 - Charge Jump Changes
July 19, 2026
by
jonsprojects
Hello hello! I've made quite an exciting change to charge jumps, which has been requested a couple times by a few people. I'll give the skinny and then explain why after. Charge jumps now send you an...
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V0.2.17b - More Visuals + Replay Fixes
July 16, 2026
by
jonsprojects
Hello hello I'll get right into it: Visuals The main menu has been changed with new animations and a new look for the menu itself, as well as it's accompanying menus (like replay, and practice. I said...
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V0.2.17 - Helping The New Players
July 15, 2026
by
jonsprojects
Hello, hello! Here's one for all the newer players. Leaderboard Changes: Leaderboards now show a unified list of all time scores, instead of separating out into patches. You can now press "Find me!" t...
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V0.2.16d - Performance and Arena Decor
July 13, 2026
by
jonsprojects
Hello hello! IT'S NOT A HOTFIX I PROMISE. Well it kinda is. Visuals: Changed some of the materials around a little bit, notably the main arena now has a bit of texture. Edited the visuals on some of t...
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V0.2.16b - Only two hotfixes? MIRACLE.
July 13, 2026
by
jonsprojects
Hello hello! I've been up to quite a bit, but I'll vend the hotfix notes first. Replays have been hopefully made more stable. Beams were reworked, so full visual beams (what beams look like before the...
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V0.2.16 - Practice Mode
July 11, 2026
by
jonsprojects
Hello hello! I'll give ya the skinny, since it's 5am. New Feature: Practice Mode New feature has been added, this one's a practice mode, which should let you start from whatever time you like. Scores...
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V0.2.15 - Massive Visual Changes
July 10, 2026
by
jonsprojects
Hello hello! A pretty big shift - a bunch of changes in the back end that should hopefully reduce stuttering, but most notably, HUGE visual changes. Visual Changes: Now uses (toggleable) vertex snappi...
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V0.2.14f - Leaderboard Update
July 09, 2026
by
jonsprojects
Hello, hello. I've made some changes to the leaderboard, now a new platform (Steam) is active, so if anyone plays the Steam version, their Steam account properly links without using the stand-in name...
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PSYCHE is now on Steam!
July 08, 2026
by
jonsprojects
Hello hello! Big news, everyone: PSYCHE is now on Steam, click the image below to go wishlist it! (Opens a new tab) You can click this to go wishlist it now! What does this mean for the itch branch? S...
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V0.2.14e - Performance and Stability
July 06, 2026
by
jonsprojects
Hello, hello. Boring patch, just some hotfixes from the replay mode. But hey, at least they're day 1 fixes. Fixed desync of replay mode with roil/score (hopefully. Do let me know if I haven't) Fixed p...
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SURPRISE V0.2.14 - REPLAYS
July 05, 2026
by
jonsprojects
Hello hello! I lied my ass off again. REPLAYS! (beta.) Replays are now accessible through the main menu, and are created whenever you end a run. There'll be updates being done to this, but I figured t...
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V0.2.14 Progress Update
July 05, 2026
by
jonsprojects
Hello hello, So I wanted to give a quick update from yesterday about the replays. I have redone them. Dear lord above someone's gotta save me I am maybe 15 hours down in two days on this Live pic of m...
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Upcoming Patch Decided: REPLAYS!
July 05, 2026
by
jonsprojects
Aloha. It's 03:46AM. Man, I make bad choices. Anyway, it's now 8 and a half hours straight down of me trying to get this replay system working, and I think I've managed to get it to a spot it's at lea...
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V0.2.13c - Onboarding
July 04, 2026
by
jonsprojects
Hello hello! I'm doing a lot of work on the first boss right now, I'm also investigating what I've got to do to host a replay, and have those replays not be mega huge, right now it's looking like inpu...
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Next Update Plan
July 02, 2026
by
jonsprojects
Hello hello. First off, bit of news, got a good friend of mine I've commissioned to do some of the art for the upcoming steam page. Also been setting that page up to make it all pretty for when it's r...
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V0.2.13a - Quick Performance Fix
June 30, 2026
by
jonsprojects
Hello, hello. Nothing big, just a performance fix for firing into crowds, noticed it could cause some issues after a recent change to mask function on the backend. Also, there's a new little visual fo...
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V0.2.13 - Add YOUR OWN MUSIC!
June 28, 2026
by
jonsprojects
Hello hello. Thought of an idea, I'll do my changelogs in advance, and you can see what's upcoming just by checking back at the changelog, which I'll update whenever anything gets done, and strike stu...
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Going To Steam, and Behind The Game
June 28, 2026
by
jonsprojects
Hello hello. First off, I want to thank everyone that donated to the project - there's been a lot of donations, and people seem to really believe in this game. I can't thank you enough, and donating w...
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V0.2.12c Hotfixes
June 27, 2026
by
jonsprojects
Hello hello! Only been the first day but the response I've got towards 0.2.12 has been great, glad everyone seems to be enjoying their time. Build had a few bugs that got pointed out, and are hopefull...
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V0.2.12 - BIG 1st Sunday Patch
June 27, 2026
by
jonsprojects
THE SUNDAY. (it's sunday somewhere. i'm cheating.) Man it is hard not updating this game sooner. It's so fun working on it but I also recognise it's probably kind of annoying to repeatedly download ne...
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V0.2.11 - FOR REAL NOTHIN TILL SUNDAY
June 24, 2026
by
jonsprojects
HANGMAN YOU FUCKIN NUTCASE Anyway. Changed the size of the weapon's 'ball' to allow better sight on current roil tier. Roil now spawns more elites depending on the tier you are in. The target diamond...
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V0.2.9 - Roil Changes
June 24, 2026
by
jonsprojects
Hello Alright so this one might need a bit of explaining: Roil changes in terms of what roil is, does, and why it's used Roil now is easier to enter and exit at low tiers and provides point bonuses fo...
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V0.2.8 I LIED
June 23, 2026
by
jonsprojects
OK LISTEN I KNOW WHAT I SAID IN THE LAST ONE It was important though look at this: Onboarding improved, there is now a small little visual prompt when you load into a run that shows a trail to a repli...
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Future Update Schedule
June 23, 2026
by
jonsprojects
Hello, hello. So, the game's doing really well (i'm very thankful) and suggestions are rolling in (again, very thankful) so what I've decided to do is start a predictable update schedule, rather than...
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V0.2.7 - A Poultry Sum of Patches
June 23, 2026
by
jonsprojects
Hello hello. Do you like my joke? I like my joke. Paltry/Poultry. Not bad. Anyway, patches are up and going so as usual here's the list: A new diamond orbits the arena that provides points and a speed...
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V0.2.6 - QoL Galore
June 23, 2026
by
jonsprojects
It's 02:54AM. Anyway, time for a patch LMFAO Added a playlist section tab to the options, so you can check out the music! Added VFX to the game when you're moving at max speed Increased the visibility...
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V0.2.3 - New Behaviours and Game Length
June 22, 2026
by
jonsprojects
Hello, hello. Feels a bit weird to no longer be typing to nobody. Hello. In case you're new here, which most of you are, all my patch notes are pretty "to the point" unless I'm in a rambly mood, so he...
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Our First Winner
June 22, 2026
by
jonsprojects
CONGRATULATIONS TO POULTRY! As promised, this now means I'll be working on increasing the waves and new enemies. The game now tells you if an update is waiting, so check back by doing a run from time...
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Roil, Scoring and Difficulty Updates
June 22, 2026
by
jonsprojects
Hello hello. With this update, I've redone the leaderboard, but I preserved all the previous scores in a little archive, so you can look back on the players who were the first, and who beat who. Chang...
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Roil System
June 21, 2026
by
jonsprojects
It's a Big One So there was a real issue that once you got to about the 30k mark, performance DIED. HARD. REALLY BAD. I went back and forth on this for a bit, wanting to keep the mounting pressure of...
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Playtest Results + Fixes
June 21, 2026
by
jonsprojects
Hello, hello. Figured I'd share the playtest results and the subsequent fixes/changes that's come from them: Diamonds now have a proper warning indicator of their beam, and where it's going to hit. Cr...
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Spawn Animations and Fixes
June 21, 2026
by
jonsprojects
Hello hello. Thank you Byce for pointing out the following issues that are now fixed: Sprint removed from main menu options (didn't do anything) Mouse buttons now work for rebinding mid run and when t...
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LIVE LEADERBOARDS
June 20, 2026
by
jonsprojects
WOAAAAAAAAH There's now leaderboards. And they are online. When you finish a run, submit it! That's literally all I had for you and it was because of this: genuinely get owned, buddy...
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Visual Update (Finally)
June 20, 2026
by
jonsprojects
FINALLY. A bunch of work on my end went into this, but the game now looks more akin to what I had in mind when I was making it from the offset. There's not much in the ways of new things here, but vis...
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First Person Presence
June 18, 2026
by
jonsprojects
Hello hello. I've added a neat little bit of presence to the game: You now have a 'weapon'. It moves and flows around as you do, and has a unique frosted glass sort of texture to it's outer shell. A s...
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Performance, Audio QoL and Balancing
June 17, 2026
by
jonsprojects
Hello, hello. Another big set of changes, I think this is really becoming something special to me. Changed the difficulty up section. Watch the platforms. Changed the post difficulty spike scaling. Ad...
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MONOLITH + Another Enemy
June 17, 2026
by
jonsprojects
rocc I've added the monolith as an enemy in to the game, the thang I spoke about in the last devlog. This may or may not mean there are more secrets to find. I may be loading way too many secrets into...
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ROCK AND TONE
June 16, 2026
by
jonsprojects
Hello, hello. Firstly, I didn't actually play Deep Rock Galactic. Just getting that one out of the way. I'm a bit of a fraud, I just liked the opal monolith + bell tone joke. Sorry. Anyway, I mentione...
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Enemy Upgrades and Further Difficulties
June 16, 2026
by
jonsprojects
Hello, hello. Design update time, I'm working on further enemy variations for higher difficulty spikes, and I've got some plans for the theming of stuff, but they're pretty "up to change" so, yknow, I...
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Gamefeel, New Enemy, Movement + More
June 15, 2026
by
jonsprojects
I'm on a roll lately As per usual I'll just drop the notes. Added a new enemy, which appears after 400 seconds, you'll have to play to see it. Added a bunch of new unlocks Added a small amount of came...
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Music, QoL, Visuals
June 14, 2026
by
jonsprojects
Hello again Didn't think I'd be back so soon but I got a neat idea that I wanted to get out real quick, I'll run through the notes: Improved the secret unlockable (fuck this is hard to make a note for...
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Secrets. And Stuff.
June 14, 2026
by
jonsprojects
Hello, hello. Another update, feel like I'm getting to a point of comfort with this project, and might hop back over to Bloodworks soon, but we'll see how much more I end up doing. I sort of end up in...
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Difficulty Increases
June 12, 2026
by
jonsprojects
Game Ez Please Make Hard I play this game quite a bit in my spare time (really, really prefer making games I find fun over stuff I think other people will find fun. If you like this game, great, but r...
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Bell + Visuals Update
June 11, 2026
by
jonsprojects
Hello, hello. I'll keep it brief, it covers the additions: New bell enemy with it's own SFX is added I've changed recoil to very minor (can be toggled off) screenshake Improved hit detection and accur...
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Music and SFX Update
June 10, 2026
by
jonsprojects
Hello again Didn't expect to do an update so soon but it's a quick one - a friend of mine made me realise that actually, yes, the shooting noise can be quite annoying if you have the volume up, so I'v...
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Future Enemy: The Bell
June 09, 2026
by
jonsprojects
Hello, Hello I'll get right into it since there's no real point beating around the bush, this'll just help remind me when I get a bit of time what my plans are. BEHOLD THE BELL This enemy will follow...
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