V0.2.15 - Massive Visual Changes


Hello hello!

A pretty big shift - a bunch of changes in the back end that should hopefully reduce stuttering, but most notably, HUGE visual changes.

Visual Changes:

  • Now uses (toggleable) vertex snapping and dithering, I'm leaning into retro!
  • Now has better lighting in the arena, for a bit more drama to it all.
  • Enemies are lit a little differently, to hopefully provide some contrast in light shift (for you insane people that prefer light mode on things. Weird.)
  • Enemies now flash when shot on convergence platforms for more clarity
  • Speedlines effect was changed
  • Replicated enemies have an effect when dying


Look at these!!!

Misc Changes:

  • Quite a bit of work has done to try to eliminate stutters even more, I'm hoping this is coming through properly to everyone else and performance is upping.
  • Replays have been moved up a version, so old replays are no longer compatible. Sorry!

On replays, do just try them out for me and report if they don't work. It seemed fine on my end, but I do note nothing should've rendered old replays incompatible, but yet, they are. A bit suspicious.


Cheers!

Files

psyche-win64.zip 120 MB
Version 0.2.15 1 day ago

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