V0.2.15 - Massive Visual Changes
PSYCHE » Devlog
Hello hello!
A pretty big shift - a bunch of changes in the back end that should hopefully reduce stuttering, but most notably, HUGE visual changes.
Visual Changes:
- Now uses (toggleable) vertex snapping and dithering, I'm leaning into retro!
- Now has better lighting in the arena, for a bit more drama to it all.
- Enemies are lit a little differently, to hopefully provide some contrast in light shift (for you insane people that prefer light mode on things. Weird.)
- Enemies now flash when shot on convergence platforms for more clarity
- Speedlines effect was changed
- Replicated enemies have an effect when dying

Look at these!!!
Misc Changes:
- Quite a bit of work has done to try to eliminate stutters even more, I'm hoping this is coming through properly to everyone else and performance is upping.
- Replays have been moved up a version, so old replays are no longer compatible. Sorry!
On replays, do just try them out for me and report if they don't work. It seemed fine on my end, but I do note nothing should've rendered old replays incompatible, but yet, they are. A bit suspicious.
Cheers!
Files
psyche-win64.zip 120 MB
Version 0.2.15 1 day ago
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PSYCHE
A surreal, Devil Daggers-like shooter.
| Status | In development |
| Author | jonsprojects |
| Genre | Shooter, Survival |
| Tags | Arena Shooter, Difficult, FPS, Horror, Low-poly, No AI, PSX (PlayStation), Retro, Score Attack |
More posts
- V0.2.16 - Practice Mode18 hours ago
- V0.2.14f - Leaderboard Update2 days ago
- PSYCHE is now on Steam!3 days ago
- V0.2.14e - Performance and Stability5 days ago
- SURPRISE V0.2.14 - REPLAYS5 days ago
- V0.2.14 Progress Update6 days ago
- Upcoming Patch Decided: REPLAYS!6 days ago
- V0.2.13c - Onboarding7 days ago



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