Secrets. And Stuff.


Hello, hello.

Another update, feel like I'm getting to a point of comfort with this project, and might hop back over to Bloodworks soon, but we'll see how much more I end up doing. I sort of end up in a loop of thinking "alright, that'll do." then adding just ooooone more thing. I actually have an enemy already modelled that I'm waiting to pop in, but I don't know if I made the game too hard to justify a new enemy type. Can you even clear the current lot? No idea.

I can, but I also, yknow, made the thing, so I know all the little quirks, like how you can shoot at masks that are on the sides of the platform using the converged shot because you're still technically hitting the platform, so it works. Fun tip there for ya.

Anyway, the additions:

  • Added more secrets
  • Rebalanced waves to be a bit more forgiving
  • Added seeeeeeeecrets. Kinda sucks I can't really elaborate, but I guess you'll have to play. Give you a hint though, it's in the options menu after you find some books around the arena. Or beat a run. Either or.

That'll do for now, I'll see you shortly, maybe?

Get PSYCHE

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