Roil System
It's a Big One
So there was a real issue that once you got to about the 30k mark, performance DIED. HARD. REALLY BAD.
I went back and forth on this for a bit, wanting to keep the mounting pressure of all these enemies, but it's just not doable, so I've introduced a new system: Roil.
What is Roil?
"Roil" is where you've not killed quick enough to keep on top of the enemy waves. Each time you stop a wave spawning, depending on how much gets stopped, you'll accrue "roil". Gain enough, and the Roil tier will go up.
Each time the Roil tier goes up, enemies become faster, more accurate and, if you let it get to it's max at roil 10, nigh undodgeable.
I'm going to be playtesting this, but there's been a bit of a sudden increase in players (hello guys!) so I got this out to combat what might be the biggest problem right now.
Not All Bad!
There is a slight buff to the player at higher roils, which might mean you manage to beat a run now (maybe?) - at higher roil, you deal a little more damage, to help you try to clear the playing field quickly.
Again, I'll be working on this still, so please do leave any balancing thoughts wherever you can reach me - comments, discord, whatever.
Cheers!
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PSYCHE
A surreal, Devil Daggers-like shooter.
| Status | In development |
| Author | jonsprojects |
| Genre | Shooter, Survival |
| Tags | Arena Shooter, Difficult, FPS, Horror, Low-poly, No AI, PSX (PlayStation), Retro, Score Attack |
| Languages | English |
More posts
- V0.2.18d - Critical Fixes + Future Plans4 days ago
- V0.2.18b - Arena Decoration + Gamefeel9 days ago
- V0.2.18 - Charge Jump Changes13 days ago
- V0.2.17b - More Visuals + Replay Fixes15 days ago
- V0.2.17 - Helping The New Players17 days ago
- V0.2.16d - Performance and Arena Decor18 days ago
- V0.2.16b - Only two hotfixes? MIRACLE.19 days ago
- V0.2.16 - Practice Mode21 days ago
- V0.2.15 - Massive Visual Changes22 days ago

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