
PSYCHE
A downloadable project for Windows
PSYCHE is a difficult, score-attack, arena first and second person shooter, heavily inspired by Devil Daggers, and the music of artists like Deathbrain and TOKYOPILL.
You may wonder what the "second person" part of this game is, so let me introduce you to a mechanic I ended up calling:
(Or a 2nd person shooter)
Kaleidoscopic Shooting (which, yes, i spelt wrong) essentially means you can use the multiple repetitions of your live platform to fire at enemies, dealing extra damage due to the convergence of your shots! Trust me, it would totally work like that. One hundred percent.
If that's a bit too vague for you, take a look:
With the additional feature that make any good score attack game worth the time:

At the end of your runs, you can upload your score (and if you beat the waves) to the leaderboard! Best 10 times uploaded will stay there until the occasional reset. Get grinding!
Hope it's fun!




Thank you to:
- BigCheeseBurger
- Hangman
- Saviluk*
- Lester
- Husbin
- Bonk
- Poultry (TWELVE FUCKING DOLLARS BY THE WAY mr fucking money bags)
- Nov (who LITERALLY funded me putting this game on steam)
For donating, BUT YOU GOTTA STOP YOU GOTTA STOP THE GAME IS FREE THE GAME IS LITERALLY FREE
*however Saviluk I am not best pleased with THIS FUNNY JOKE BUDDY

HAD TO SIX SEVEN ME ON MY OWN PAGE HUH.
Special shoutouts to:
- Hangman (again!) for being as supportive and letting me yap about the design process
- Poultry for a bunch of good suggestions and being the first to ever beat a run (well done!!)
- Savi for
crying his eyes out at the gamecontinuing to play and put in times - Nov for giving me the most extensive feedback i've ever received
- The Devil Daggers community for answering WAY too many questions about the inspiration for this game, Devil Daggers
- Vicky for being a good friend
- Aph for being the only dude I know to have died more times by walking off than anything else (love you buddy)
- Byce, for playing really early versions of the game and giving feedback, too.
Also special shoutout to Voidb0x for playing my game on stream and being super supportive about the game.
This has been my only project ever that has been so well received, and I'm having a great time with it too. Hope it continues!
-jon
| Updated | 2 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | jonsprojects |
| Genre | Shooter, Survival |
| Made with | Godot |
| Tags | Arena Shooter, Difficult, FPS, Horror, Low-poly, No AI, PSX (PlayStation), Retro, Score Attack |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Steam, Bluesky, YouTube |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- V0.2.18d - Critical Fixes + Future Plans4 days ago
- V0.2.18b - Arena Decoration + Gamefeel9 days ago
- V0.2.18 - Charge Jump Changes13 days ago
- V0.2.17b - More Visuals + Replay Fixes15 days ago
- V0.2.17 - Helping The New Players16 days ago
- V0.2.16d - Performance and Arena Decor18 days ago
- V0.2.16b - Only two hotfixes? MIRACLE.19 days ago











Comments
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What a sick game. The superimposed angles of your own platform in the sky is the game mechanic equivalent of that one piece of art of a banana taped to a wall:
"I could have come up with that but i didnt."
It's so elegant, mind bending and easy to understand all at the same time. It's like you are playing on the coin thrown out by V3 in Ultrakill, and considering the coin is one of the best parts of that game, it's telling of the quality of PSYCHE.
The execution is incredible too! I loved how convergence (wonderful name btw, really captures the "feeling" of the move) is implemented as a ricochet, making your positioning the key in being able to actually use the technique. The selection of enemies is great, with the bell being my favorite, as it stamps out the less exciting play-style of standing in the center of the field quite quickly.
You've also made the game appreciate it's own weird edge-cases, such as you being able to shoot at a reflection of an enemy through that same enemy standing right in front of you. It's a design approach I myself really love and am trying to kindle in my own work. I'd love for more strange angles to be accounted for like this.
Maybe something if you shoot through a row of enemies without hitting a wall, possible if the player stands close to the edge of a platform and shoots at the closest reflected platform above them?
Maybe shooting an enemies reflection through that same enemy yields some sort of movement/crowd control benefit, to help them escape being cornered if they have the awareness to capitalize on that angle? The game is such a rich design space that you probably have endless ideas for where to take this game going further too.
To summarize: good game. very good game. good job, keep it up! Much like all the enemies in PSYCHE, I too will be keeping an eye on your work with keen interest 👁️
Cheers!
Thanks a tonne for comment, I'm really glad you enjoyed it as much as you did - I do like where your head is at with playing with angles more, and I will be having a think about potential options for sure - play around a little with what I can make.
We'll see where it goes in the future.
The game itself does check if there's an update ready, so whenever you launch the game you should have notification right there on that menu screen if there's something new, so please do continue to share your thoughts, I love hearing what people think about the project.
Thanks a million again!